Real ID Party Feature

Have you ever went into a dungeon complaining to a Real ID friend about how the healer sucks or how the tank isn’t holding enough aggro, wishing they could join you instead? Now you can with the new Real ID Party feature!

Real ID Party Feature

This new feature allows World of Warcraft players to invite their real-life Real ID friends regardless of what realm they play on and queue for a 5-player regular or Heroic dungeon. Inviting a Real ID friend to a group is simple. Just open up your friends list to view which friends are online. Click on the “plus” button to send an invitation to join your group. You can invite up to 5 Real ID friends but can also use the dungeon finder as well to fill in the missing roles.  Any player who is the group leader can invite their real ID friend making it easier to fill the missing roles. 

What is a Real ID friend you ask?

Real ID is a system that battle.net created to be used with people you know and trust in real life such as friends, co-workers and family, to interact with while in-game. Although you can pretty much add anyone you wish as long as you have their email address. To add a friend, open up your friends list, click on “Add Friend”, type in the player’s email and you’re finished. The player will see a pending request in their friend’s list. If they accept, you will become Real ID friends with them. 

There is another feature call “friends of friends” where you can view the friends of your Real ID friend on the friends list. If you know someone on their list, just simply click on their name and press add. They will receive a pending request in their friends list just like your Real ID friend did.

So what are you waiting for? Get online and have some fun with your friends across the realms! No more wishing that they can be alongside you. Have fun and as always, be polite and appropriate while in a group. No one likes a PuG!

Healing for Raids as Druids

So you want to raid as a Resto Druid in Patch 4.2 but aren’t sure how or you want to freshen up your memory? No problem! Here is the information that you’ll need to do so.

First off, you’ll need to know about the spec and talent tree. Resto Druids are specced with a lot of Healing over Time spells (or as people call them, HoTs) which is excellent for healing raids (as well as dungeons too!) Here is the rundown of your talents and what you should use in your talent tree.

Druid Resto Talent Tree for Raid Healing

Restoration (31)
Natural Shapeshifter, Naturalist, Heart of the Wild, Master Shapeshifter, Perseverance, Improved Rejuvenation, Revitalize, Nature’s Swiftness, Empowered Touch, Malfurion’s Gift, Efflorescence, Wild Growth, Gift of the Earthmother, Swift Rejuvenation, Tree of Life

Balance (10)
Nature’s Grace, Nature’s Majesty, Moonglow, and 2/3 Furor or Genesis.

After you are done putting your talents in, you should have 1 extra point in your talent tree to place wherever you may choose.

Talents
The talents that stack – Gift of Nature, Improved Rejuvenation, Blessing of the Grove, Genesis, Glyph of Rejuvenation, Empowered Touch, and Harmony.

Omen of Clarity: Does NOT proc from healing spells. Clearcasting is only consumed by Healing Touch and Regrowth and can only be procced with Malfurion’s Gift. It only lasts for 15 secs.

Moonglow: Mana cost is rounded down.

Mark of the Wild: Does NOT stack with Kings.

Efflorescence: Its based on the size of Swiftmend and double-dips from buffs such as Master Shapeshifter, Tree of Life as well as Harmony. It also benefits from crit (individual ticks do not crit)

Glyphs
Here are the glyphs you should use while healing.

Resto Druid Glyphs for Healing

Prime:

  1. Glyph of Rejuvenation
  2. Glyph of Lifebloom (very handy when healing the tank)
  3. Glyph of Swiftmend

Major:

  1. Glyph of Wild Growth
  2. Glyph of Rebirth

Because 4.2 nerfed Innervate, the glyph is rather pointless. Instead you should go with Glyph of Healing Touch.

Minor:

  1. Glyph of the Wild – Can save some mana but since 4.2, its a very cheap spell.
  2. Glyph of Unburdened Rebirth – Avoid embarassment of having to use reagents.
  3. Glyph of Dash – Can help if you’re falling behind.
  4. Glyph of the Treant – Miss what the old tree looks like? This is the glyph for you!

Stats
In order of importance:

Intellect – Spellpower – Mastery – Haste – Critical Strike – Spirit

Intellect (the best stat for HPS and mana)
Provides 1 spell power; 0.00154% to crit per point. With Mark of the Wild, Heart of the Wild, and Astral Leather Specialization, it provides 1.169 spellpower and 0.0018% crit. Increases your maximum mana by 1753 and regen with Innervate, Replenishment, and Revitalize.

Spellpower
A weaker form of Intellect but still good to have.

Mastery
128.05 haste rating gives 1% spell haste. This reduces the cast time and GCD of all of our spells, to a minimum of 1 second GCD. Causes our HoT’s to tick faster as well as gain extra ticks. It does improve Rejuvenation or increase our mana pool.

Critical Strike
179.28 crit rating gives 1% to crit. Crit heals do twice as much healing since patch 4.0

Spirit
Improves mana regen but gives no mana pool increase.

Reforging
Before I begin talking about reforging, the most important thing you should know, is your HoT haste breakpoints.

  • 916: 5th tick of Rejuvenation. You should have this in any raid gearset.
  • 1573: 9th tick of Wild Growth and Effloresence with Dark Intent. If you have DI, you only have to make it to here instead of 2005 to get this nice bonus.
  • 1602: 5th tick of Rejuvenation without 5% haste. If you’re missing the haste buff, you really want to be at this point or higher.
  • 1779: 6th tick of Rejuvenation with Nature’s Grace.
  • 2005: 9th tick of Wild Growth and Efflorescence. This point is very valuable, as these two spells make up a large portion of our healing.
  • 2032: 6th tick of Rejuvenation with Shard of Woe proc active. If you have a Shard, this is only a small leap from 2005 and makes your trinket use much more effective.
  • 2490: 7th tick of Rejuvenation with Nature’s Grace and Shard of Woe active.
  • 3106: 11th tick of Wild Growth/Efflorescence with Nature’s Grace.
  • 3478: 6th tick of Rejuvenation with Dark Intent.
  • 3754: 10th tick of Wild Growth/Efflorescence.
  • 3967: 6th tick of Rejuvenation.

It is very important to maintain a haste breakpoint of 2005.

When planning to equip or reforge, you should keep these in mind while doing so.

  1. As said, be aware of haste breakpoints.
  2. Reach the 2005 haste breakpoint but only if your gear is good enough to reach it without any problems.
  3. Choose an item of higher ilevel in each spot.
  4. While choosing between spirit, crit and mastery, mastery ends up being the better choice than crit since you can stack mastery as high as you please. However crit may be better in certain situations like frequently spamming Living Seed. If you find yourself running low on mana constantly, go with spirit.

Casting Mechanics, Spells and Macros.

Targeting
As you know to heal a target is to target them (only if it exists and friendly. To heal yourself, you should turn Auto Self Cast on (Interface – Game – Combat)

Spells
Clear Casting: It’s not a spell but a proc. However, it should be known about because it’s the most important proc the Druid has. When clearcast procs, you should cast a Healing Touch or Regrowth in the next few seconds. Although its better to use Healing Touch more than Regrowth since it has a higher healing rate when used.

Rejuvenation: Very central to our healing as it does a very high amount of healing, is efficient, and enables Swiftmend. However, it is moderately expensive on mana and will burn mana quickly if you spam it. Although it won’t give you an overcast, it’s still a great spell to use. Also, you should keep Rejuv on a tank that is taking alot of damage mixed with Nourish.

Swiftmend: Another one of our best spells as its instant and has a short cooldown. Activated by rejuvenation, it should be used on a group of people who are low on HP. Using Swiftmend’s cooldown heightens Harmony uptime.

Wild Growth: Will automatically target 5/6 people (6/6 people with the Glyph of Wild Growth) with the lowest HP and in range. The 30 yard range makes it easier to use and can often cast it on anyone and get a great result making it an excellent spell to use. In heavy damage situations, use Wild Growth on cooldown. Even though it is an expensive spell to use, it’s definitely worth it.

Lifebloom: Great heal to use on the tank or the person taking the most damage at all times. It is the cheapest HoT and strong, fast tick rate, and gives frequent Revitalize and Malfurion’s Gift procs. Keep it stacked on the target (3x).

Nourish: Cast this spell when you’re not using anything else as a filler because it’s the Druid’s cheapest heal. Easy on your mana consumption. Also, anytime you’re using your Nourish to refresh Lifebloom (every 10 seconds), you will have 100% Harmony uptime.

Healing Touch: Much larger than Nourish and less efficient. Good use when the tank needs a good direct heal. Combined with Nature’s Swiftness, it provides an emergency instant heal which is somewhat stronger than Swiftmend. You’ll usually use it with Swiftmend when you need two consecutive instant heals on someone.

Regrowth: Fast, inefficient direct heal when targets need immediate heals to avoid death (also use with Swiftmend when available.) When clearcast procs, use this spell to top someone off.

Tranquility: Puts out massive amounts of healing during the channeling time. Can easily save people from dying when used correctly.

Resto Druid in Tree Form HealingTree of Life Form: Has a few effects on spells as well as having a 15% bonus healing.
Lifebloom: Can cast on a number of targets instead of one.
Regrowth: Instant cast.
Wildgrowth: Targets 2 extra people.

Rebirth: A battle resurrection. Used when a person in your raid/dungeon dies during a fight and need to be resurrected quickly. Be sure not to waste it as it has a long cooldown. It also gives the person 100% health making it the best combat resurrection in the game.

Innervate: Use when you’re running low on mana during a fight.

Thorns: Useful on a tank during AoE fights or threat-sensitive situations.

Remove Corruption: A spell to cure debuffs on people in the raid;/dungeon.

Barkskin: Use this spell instantly in threatening amount of damage situation.

Macros
Target Priority Control

#showtooltip
/use [@target, help] [@targettarget, help] Rejuvenation (or whatever spell you choose.

Mouseover targeting
/use [mouseover, help] Rejuvenation (or whatever spell you choose)

Nature’s Swiftness combined with Healing Touch

/showtooltip Nature’s Swiftness
/stopcasting /use Nature’s Swiftness
/use [@mouseover] Healing Touch

Cast Revive instead of Rebirth after a fight (also tells your group when it is being cast)

#showtooltip
/use [nocombat]
Revive
/stopmacro [nocombat]
/use Rebirth
/ra Rebirth on %t

The Magic of Nexus

I have to say that one of my favourite aspects of the WotLK expansion has been exploring the new instances in Northend.  Although Utgarde Keep had its moments, it pales in comparison to the Nexus on levels of both look and gameplay.  I personally found tanking Utgarde Keep ridiculously easy.  Without any new challenges presented and the somewhat predictable room-by-room encounter of giant Viking-men thundering towards me, it didn’t hold my attention nearly as well as the Nexus.

The Nexus in World of Warcraft

The Nexus is a series of underground ice caves and tunnels.  Unlike most instances in WoW, you’re given some allowance in what bosses you pursue first and what order you explore each section of the dungeon in.  You can go into different wings of the dungeon, although the final boss Keristrasza – a red female dragon you’ll want to cut the tongue off of by the end of the fight – can only be released from her prison after you’ve killed the other three bosses in the instance.  You can then summon her by clicking on all three orbs. 

Anomalus was a fairly easy boss to take down.  He reminded me a lot of the Curator from Karazhan.  Like the Curator, you must kill his adds whenever they come out before continuing to attack him.  Ormorok the Tree-Shaper was pretty much a tank-and-spank for my group.  Just make sure you make your way to him quickly otherwise you’ll be overcome by annoying little flower adds.  Grand Magus Telestra is an annoying blood elf boss that does this wacky cloning thing in phase two of your fight with her.  She’ll also volley your team around, which you can ultimately do nothing to stop, so enjoy the bouncey ride for as long as it lasts.

I must say, there isn’t much about the Nexus that one wouldn’t like.  You get to enter a world of ice, bursting with colours and fantastical dragons.  This in itself, at least for me, brought a sort of out-of-this-world epic adventure into being.  In fact, some of the caves even have fascinating magical properties.  In one section my guildmates and I noticed that our health and mana regenerated ridiculously fast.  Overall, I found it just challenging enough to require some strategizing without being too difficult, and I was wholeheartedly entertained by the inside appearance of the entire dungeon.  It will be interesting to see how these instances transform on heroic mode once I’ve reached level 80.

Wrath, 2 Days Away…Exciting or Excruciating?

We are now 2 days away from the second World of Warcraft Expansion and I personally couldn’t be more excited. Hey everyone, before I get started I just wanted to introduce myself briefly. I have been playing World Of Warcraft for about four years and I play a hunter as my main. I have killed every boss there is to kill and have PVPed my way to a 2300 rating in season 2. I have a Protadin and a Resto Shaman as well, but my passion lies with my hunter.

My guild was stuck on M’uru when 3.0.2 hit, and that night we cleared the whole zone without a wipe. Some say that we didn’t deserve the kill because of the content nerf, but I don’t care. I finished B.C. (Burning Crusade) and totally feel I deserve it. I struggled through every boss as it was cutting edge and didn’t get carried through it. I paid my dues and my repair bills with the rest of them.

Now as we approach Wrath, just as my colleague below mentions, we are all trying to sure up some cash, achievements, and our specs before the zerg fest that will be the first few days.

This is where I get to my point…

Will it be exciting, fun and amazing? Or will it be laggy, annoying and excruciating?

For me, the opening days of B.C. were the most fun I have ever had in game. I play on a PVP server and it was glorious. Ganking was happening for sure, but camping/griefing wasn’t. I am for world PVP as much as the next guy, no matter how annoying it may be, but nothing gets my blood boiled (punintended) more than the repetitive killing of a helpless player.

I’m talking about when the group of five hangs out on the Isle of Quel’danas and repeatedly kill the poor solo player just trying to get his mana remnants. When the previous expansion hit, this didn’t happen. People were too excited about leveling. There were some epic world encounters don’t get me wrong, but that’s where they ended.

In addition, the game servers for the most part were very smooth. I didn’t experience any server lockups or shutdowns as well as a very limited number of hiccups. No one thought that it would run as smoothly as it did, and B.C. went out without a hitch.

The question is, will Wrath be as smooth? Will there be enough mobs for everyone? Will there be too much griefing on PVP servers? Will there be server shutdowns? No one will know until November 13th, but I personally have faith that we will have some fun times in Northrend this weekend, and I can’t wait.

This is an exciting time for most WOW players, but to some it will be nothing but headaches.