Healing for Raids as Druids

So you want to raid as a Resto Druid in Patch 4.2 but aren’t sure how or you want to freshen up your memory? No problem! Here is the information that you’ll need to do so.

First off, you’ll need to know about the spec and talent tree. Resto Druids are specced with a lot of Healing over Time spells (or as people call them, HoTs) which is excellent for healing raids (as well as dungeons too!) Here is the rundown of your talents and what you should use in your talent tree.

Druid Resto Talent Tree for Raid Healing

Restoration (31)
Natural Shapeshifter, Naturalist, Heart of the Wild, Master Shapeshifter, Perseverance, Improved Rejuvenation, Revitalize, Nature’s Swiftness, Empowered Touch, Malfurion’s Gift, Efflorescence, Wild Growth, Gift of the Earthmother, Swift Rejuvenation, Tree of Life

Balance (10)
Nature’s Grace, Nature’s Majesty, Moonglow, and 2/3 Furor or Genesis.

After you are done putting your talents in, you should have 1 extra point in your talent tree to place wherever you may choose.

Talents
The talents that stack – Gift of Nature, Improved Rejuvenation, Blessing of the Grove, Genesis, Glyph of Rejuvenation, Empowered Touch, and Harmony.

Omen of Clarity: Does NOT proc from healing spells. Clearcasting is only consumed by Healing Touch and Regrowth and can only be procced with Malfurion’s Gift. It only lasts for 15 secs.

Moonglow: Mana cost is rounded down.

Mark of the Wild: Does NOT stack with Kings.

Efflorescence: Its based on the size of Swiftmend and double-dips from buffs such as Master Shapeshifter, Tree of Life as well as Harmony. It also benefits from crit (individual ticks do not crit)

Glyphs
Here are the glyphs you should use while healing.

Resto Druid Glyphs for Healing

Prime:

  1. Glyph of Rejuvenation
  2. Glyph of Lifebloom (very handy when healing the tank)
  3. Glyph of Swiftmend

Major:

  1. Glyph of Wild Growth
  2. Glyph of Rebirth

Because 4.2 nerfed Innervate, the glyph is rather pointless. Instead you should go with Glyph of Healing Touch.

Minor:

  1. Glyph of the Wild – Can save some mana but since 4.2, its a very cheap spell.
  2. Glyph of Unburdened Rebirth – Avoid embarassment of having to use reagents.
  3. Glyph of Dash – Can help if you’re falling behind.
  4. Glyph of the Treant – Miss what the old tree looks like? This is the glyph for you!

Stats
In order of importance:

Intellect – Spellpower – Mastery – Haste – Critical Strike – Spirit

Intellect (the best stat for HPS and mana)
Provides 1 spell power; 0.00154% to crit per point. With Mark of the Wild, Heart of the Wild, and Astral Leather Specialization, it provides 1.169 spellpower and 0.0018% crit. Increases your maximum mana by 1753 and regen with Innervate, Replenishment, and Revitalize.

Spellpower
A weaker form of Intellect but still good to have.

Mastery
128.05 haste rating gives 1% spell haste. This reduces the cast time and GCD of all of our spells, to a minimum of 1 second GCD. Causes our HoT’s to tick faster as well as gain extra ticks. It does improve Rejuvenation or increase our mana pool.

Critical Strike
179.28 crit rating gives 1% to crit. Crit heals do twice as much healing since patch 4.0

Spirit
Improves mana regen but gives no mana pool increase.

Reforging
Before I begin talking about reforging, the most important thing you should know, is your HoT haste breakpoints.

  • 916: 5th tick of Rejuvenation. You should have this in any raid gearset.
  • 1573: 9th tick of Wild Growth and Effloresence with Dark Intent. If you have DI, you only have to make it to here instead of 2005 to get this nice bonus.
  • 1602: 5th tick of Rejuvenation without 5% haste. If you’re missing the haste buff, you really want to be at this point or higher.
  • 1779: 6th tick of Rejuvenation with Nature’s Grace.
  • 2005: 9th tick of Wild Growth and Efflorescence. This point is very valuable, as these two spells make up a large portion of our healing.
  • 2032: 6th tick of Rejuvenation with Shard of Woe proc active. If you have a Shard, this is only a small leap from 2005 and makes your trinket use much more effective.
  • 2490: 7th tick of Rejuvenation with Nature’s Grace and Shard of Woe active.
  • 3106: 11th tick of Wild Growth/Efflorescence with Nature’s Grace.
  • 3478: 6th tick of Rejuvenation with Dark Intent.
  • 3754: 10th tick of Wild Growth/Efflorescence.
  • 3967: 6th tick of Rejuvenation.

It is very important to maintain a haste breakpoint of 2005.

When planning to equip or reforge, you should keep these in mind while doing so.

  1. As said, be aware of haste breakpoints.
  2. Reach the 2005 haste breakpoint but only if your gear is good enough to reach it without any problems.
  3. Choose an item of higher ilevel in each spot.
  4. While choosing between spirit, crit and mastery, mastery ends up being the better choice than crit since you can stack mastery as high as you please. However crit may be better in certain situations like frequently spamming Living Seed. If you find yourself running low on mana constantly, go with spirit.

Casting Mechanics, Spells and Macros.

Targeting
As you know to heal a target is to target them (only if it exists and friendly. To heal yourself, you should turn Auto Self Cast on (Interface – Game – Combat)

Spells
Clear Casting: It’s not a spell but a proc. However, it should be known about because it’s the most important proc the Druid has. When clearcast procs, you should cast a Healing Touch or Regrowth in the next few seconds. Although its better to use Healing Touch more than Regrowth since it has a higher healing rate when used.

Rejuvenation: Very central to our healing as it does a very high amount of healing, is efficient, and enables Swiftmend. However, it is moderately expensive on mana and will burn mana quickly if you spam it. Although it won’t give you an overcast, it’s still a great spell to use. Also, you should keep Rejuv on a tank that is taking alot of damage mixed with Nourish.

Swiftmend: Another one of our best spells as its instant and has a short cooldown. Activated by rejuvenation, it should be used on a group of people who are low on HP. Using Swiftmend’s cooldown heightens Harmony uptime.

Wild Growth: Will automatically target 5/6 people (6/6 people with the Glyph of Wild Growth) with the lowest HP and in range. The 30 yard range makes it easier to use and can often cast it on anyone and get a great result making it an excellent spell to use. In heavy damage situations, use Wild Growth on cooldown. Even though it is an expensive spell to use, it’s definitely worth it.

Lifebloom: Great heal to use on the tank or the person taking the most damage at all times. It is the cheapest HoT and strong, fast tick rate, and gives frequent Revitalize and Malfurion’s Gift procs. Keep it stacked on the target (3x).

Nourish: Cast this spell when you’re not using anything else as a filler because it’s the Druid’s cheapest heal. Easy on your mana consumption. Also, anytime you’re using your Nourish to refresh Lifebloom (every 10 seconds), you will have 100% Harmony uptime.

Healing Touch: Much larger than Nourish and less efficient. Good use when the tank needs a good direct heal. Combined with Nature’s Swiftness, it provides an emergency instant heal which is somewhat stronger than Swiftmend. You’ll usually use it with Swiftmend when you need two consecutive instant heals on someone.

Regrowth: Fast, inefficient direct heal when targets need immediate heals to avoid death (also use with Swiftmend when available.) When clearcast procs, use this spell to top someone off.

Tranquility: Puts out massive amounts of healing during the channeling time. Can easily save people from dying when used correctly.

Resto Druid in Tree Form HealingTree of Life Form: Has a few effects on spells as well as having a 15% bonus healing.
Lifebloom: Can cast on a number of targets instead of one.
Regrowth: Instant cast.
Wildgrowth: Targets 2 extra people.

Rebirth: A battle resurrection. Used when a person in your raid/dungeon dies during a fight and need to be resurrected quickly. Be sure not to waste it as it has a long cooldown. It also gives the person 100% health making it the best combat resurrection in the game.

Innervate: Use when you’re running low on mana during a fight.

Thorns: Useful on a tank during AoE fights or threat-sensitive situations.

Remove Corruption: A spell to cure debuffs on people in the raid;/dungeon.

Barkskin: Use this spell instantly in threatening amount of damage situation.

Macros
Target Priority Control

#showtooltip
/use [@target, help] [@targettarget, help] Rejuvenation (or whatever spell you choose.

Mouseover targeting
/use [mouseover, help] Rejuvenation (or whatever spell you choose)

Nature’s Swiftness combined with Healing Touch

/showtooltip Nature’s Swiftness
/stopcasting /use Nature’s Swiftness
/use [@mouseover] Healing Touch

Cast Revive instead of Rebirth after a fight (also tells your group when it is being cast)

#showtooltip
/use [nocombat]
Revive
/stopmacro [nocombat]
/use Rebirth
/ra Rebirth on %t

Healing Enchant: Heartsong or Power Torrent?

After a couple hours of getting blown off ledges by tornados, healing through increasingly acidic rain, and staring into Al’Akir’s windy grundle, we downed that gusty elemental god. And what dropped?

Power Torrent Enchant on Stormwake

Stormwake, the Tempest’s Reach of the Undertow.

Best-in-slot holy paladin mainhand.

I couldn’t wait to equip that beautiful blade, but it is, of course, sacrilege to equip an item that isn’t fully enchanted. The guildies are just as excited for me: “Grats Art! Gonna throw Power Torrent on that puppy?”

“Nope. Heartsong.”

“Aww! Boo! You’re boring, you n00b! Go die in a murloc bonfire!”

Well, they didn’t say that. But if they did, it might be reflective of my own inner turmoil.

As awesome as the shifting orange and purple flames of Power Torrent are, no matter how many top-end healers rock it, regardless of its overwhelming badass factor, there has only ever been one mainhand healing enchant for me. Give me that cool blue glow, Heartsong.

Here’s why: 

Consistency, reliability, and flexibility. When Heartsong procs (which it frequently does, with an uptime of over 50%) you gain spirit, which gives you more mana. Mana that you can use whenever and however you want.

Being a good healer isn’t just watching health bars and clicking the ones that FLASH RED BECAUSE SOMEBODY IS GOING TO DIE.  It’s anticipating periods of heavy damage intake and preparing accordingly, conserving mana through the relatively peaceful gaps. You know, that whole “situational awareness” thing. Off-tank about to eat a Chimaeron Double Attack? Have your slow, big heal ready to finish as soon as the attack lands. Who cares if it’s expensive, you have extra mana from Heartsong!

Let’s dispel another healing myth while we’re at it. You can never, ever have too much mana. If you end a fight with a ton of mana, heal harder! Use bigger, faster heals. Take pressure off of your fellow healers, or even better, use fewer healers and down bosses faster. Everybody likes more loot (or at least shards, this late in a patch). Take Heartsong’s mana and put it to good use.

Then there’s Power Torrent. It’s like that guildy who is awesomely skilled, knowledgeable, and friendly, but who can only raid for half an hour every other week. Tempting and full of potential, but ultimately disappointing. It has a 45 second internal cooldown compared to Heartsong’s 20, and the proc only lasts 12 seconds for an average uptime of around 25%.

Looking back at that Chimaeron example, what will probably happen with Power Torrent? It will proc when you don’t need it, when you only need to heal for 10k hp at a time. You might as well not have an enchant at that point. 

Tories (a not-too-clever name that I just came up with for Power Torrent healers) might point to their enchant’s tendency to help with mana as well as throughput. That is, because Power Torrent increases your overall mana pool, abilities that regenerate percentages of your overall mana pool are more effective.  However, my argument is the same: it probably won’t be there when you need it. Are you really going to delay your Divine Plea 30 seconds for an extra ~1300 mana? What if that means you short yourself one Plea ( ~18k mana) at the end of the fight? 

That said, there is no denying the importance of Intellect for healers. Maybe the Tories have it right. At the end of the day, healing is the one role where comfort and preference trump being “correct” in terms of playstyle. I may just throw Power Torrent on Stormwake and see what all of the fuss is about. 

Plus, it will match my cape, and that’s what is really important, right?